Tuesday, December 11, 2018

Random Scene Challenges for Vampire

I recently got a copy of the 5th Edition of Vampire: The Masquerade. One of its elements that stood out to me was a narrative approach to resolving scenes, often with a single skill check. Basically, the Storyteller describes a scene and the challenge related to it, the player makes the roll, and then together they come up with an explanation of what happened. This is not intended as the primary resolution system, but a way to simplify more basic scenes and to keep the focus on the drama, rather than on the dice rolls.

It honestly reminded me quite a bit about how various Solo games handle scene resolution--in particular Libre and Bivius. You use the rolls to define the action, rather than the opposite. In a standard scene, a player declare that they are going to throw a punch; they would then roll dice, resolve the action, and deal with whatever consequences. Often with a lot of back and forth. In this setup, the idea is that you would roll a single combat roll, and that would resolve the entirety of the fight. 

Tuesday, December 4, 2018

MoMj: The Corruption Saga - Session 21

Knowing they were going to be questioned, The Men took some time to get their story straight while in the cell of the brig. They did so quietly, unsure of how many eyes and ears were on them beyond the guards nearby. It didn't take long before the Men were taken one by one up to the deck of the frigate. Deirik was questioned first about his recent whereabouts, his associates, how he knew the Pirate Princes, what they were doing on the island, where they were going... the list goes on and on. As soon as Deirik was brought down, Ygvard was taken up.

Deirik took that opportunity to relay what he was asked to the others and what his answers were. Unfortunately, Ygvard wasn't given the chance to hear that information, so when he was asked the same questions - they didn't perfectly align with Deirik's answers, and even those slight discrepancies were enough to let doubt remain. Boldulf's and Eirik's answers all aligned to Deirik's, to the surprise of no one.

Sunday, November 4, 2018

Thousand Year Old Vampire

Thousand Year Old Vampire is a Solo Roleplaying game, in which you chronicle the centuries of existence as one of the undead. It was launched as a Kickstarter on October 24th, 2018.  As part of the Kickstarter campaign, a set of playtest rules were included with the campaign. The following Actual Play was based on these playtest rules.

The story follows the existence of Roman politician Lucius Casius from the end of the Republic till the Italian Renaissance. I do not wish to spoil too much about the game, or the playthrough below. I will simply say that Thousand Year Old Vampire was a unique and impactful game; something many games strive for, but few succeed. If you are discovering this on or before November 15th, 2018, I strongly urge you to support the Kickstarter here. If afterwards, look for the game on drivethrurpg.

Thousand Year Old Vampire, A Sort of Homecoming

Welcome back. In the last post, Lucius went, well, let’s be honest, a little mad. But, perhaps it was for the best, as it drove him to reconnect with Aurelia, and the two reuniting. If not as lovers, at least as friends.
I feel time needs to pass, so I set this in the 15th Century. The Italian Renaissance is in full bloom Let’s see what happens next. I roll a 5 and a 3, giving me a 2. This leads me to event 71.
An Immortal Character has been destroyed by Mortals. How did you come to find out about this? What did you lose? Create a Skill based on a Memory. Create an Immortal if necessary.
There are four possible contenders for this. Semnai (1), Aurelia (2), Antenor (3), or Marcus (4). I roll a d4 and get a 2.
Aurelia and I spend the next few centuries together, as companions and friends. We are eventually discovered, though, by hunters. She urges us to fight back, I insist we flee. She follows me, but so do the hunters. She is caught alone one night, and destroyed. In my cowardice, I had let my only friend be destroyed.
I add Stealth as a Skill, based on his long history of running and hiding from conflict.
Next, I get a 4 and a 1, for a 3. I move to prompt 74.

Saturday, November 3, 2018

Thousand Year Old Vampire, Corruption and Forgiveness

Welcome back. When we last left the game of Thousand Year Old Vampire, Lucius was wandering the back roads of early medieval Europe disguised as a friar, both preaching heresy and feeding from the faithful. I feel like a time jump is coming, but I want to wait and see what prompts I get. I was last on prompt 51. Using that as a base, I roll a d10 and get a 7. I then roll a d6 and get a 2. Subtracting the results of the d6 from the d10, I get 5. I add this to my current prompt of 51, and end up at 56.
You begin a fantastic construction which puzzles the Mortals around you. What is it made of? Give a hint as to its purpose. Lose a Resource, gain the Skill “Visionary.”
Oh, no. No, no, no. The only Resource I have is my Diary, and that is the only thing reminding me of the good years with Pelias. Damn it. I don’t think I can express how much I want to reroll, but, fine. Diary is lost.
I settle down in a small town in Cisalpine Gaul, just outside of Turin. I begin work on an odd church, and the locals are fascinated by it. They believe the deep cave within it harkens to the Holy Sepulcher. They may be right, but for me its call is older, and darker.
Yeah, he’s basically building a Christian version of the Lupercal from his earliest nights, though even he does not know why. At this point, I begin to think that Lucius might legitimately be mad.

Friday, November 2, 2018

Left Behind, Letter Two

I trust that this letter, as well as the previous one, has found its way to you. The war here seems to be on the verge of resolution—at least, the nobles are meeting with the Prince Reginald, and we all pray that the recent madness will be put aside shortly. At least, with things as they are, things seem to be picking up for us common people. The trade ships which were so long delayed for fear of piracy have at last made it to port, and all of Avalon is rejoicing.

Thousand Year Old Vampire. Alone in the Night

Welcome back to the play through of Thousand Year Old Vampire. When we left off, the vampire Lucius was living in relative peace with his lover Pelias in the bustling city of Constantinople, sometime in the 4th Century. Our last event was number 23, and Lucius had become something of a theologian. Let’s see what befalls him now.
I again roll a d10 and a d6 for 10 and a 5. Subtracting the results of the later from the former, I get a 5, which leads us to event 28.
A long dead Mortal Character returns. What do they want from you? How have they survived death? You only recognize them if you still have a related Memory. Check a Skill.
There are two dead Mortals in my past, Manius and Marcus. I roll to see which one has returned and get a 2, for Marcus.
One night, a stranger grabs me on the street, a large, brutish man. He claims to know me, and desperately asks for my aid. He speaks of Rome, the once glorious City, and long nights we spent together there. I do not know him, and I hide myself as a simple Christian scholar. I quote the Bible, and chastise him for his ramblings.
I check Theology and wave the madman off. I used my Theology skill to convince him that I’m not who he thinks I am. I also restore him on the character sheet, since he’s back in my life. Somehow.
Next, I roll a 2 and a 3, for a -1. This leads me to event 27 and:

Random Scene Challenges for Vampire

I recently got a copy of the 5th Edition of Vampire: The Masquerade. One of its elements that stood out to me was a narrative approach to ...