Monday, October 16, 2017

Creating a Random Vampire

Now that we have the basics for creating a random vampire in place, let's see what we can come up with.

Oh, quick note, I did some light touch ups on the random vampire post--cleaned up the tables, and added an "age of death" option.

Step 1 Background
Gender 8 Female
Age of Death 6 Early to Mid Thirties
Cultural Background 8 Natural Born American
Ethnic Background 1 Caucasian/White

Step 2 Concept
Nature 21 Traditionalist
Demeanor 7 Conformist
Concept 6 Investigator
Clan 1 Brujah

Midnight: The Men of Mjarn - Trader (Traitor) Saga

The Trader (Traitor) Saga

The game begins with Deirik and Eirik’s family’s trading stop in the city of White Cliff. They have already dropped off the goods they are giving and are headed to the location where the goods they are receiving are hidden.


Deirik and Eirik, and the rest of their father’s crew go to the barn with their goods to retrieve, only to find the crates and barrels are empty and they’re being approached by an orcish force. During the ensuing battle, several of the men die, including their father, Yakob. While their Uncle, Torvald the Elder, offers to take the lead, Deirik is the rightful leader according to the rules of succession and takes on the mantle of captain. With no goods to retrieve, and no knowledge of the people Yakob worked with or deals in place, the brothers take it one step at a time and go to the city of White Cliff to talk to their cousin, Torvald the Younger, whom they find was abducted by Legate Voldash too long ago for them to follow. Rhald, aka “Rowdy” and his wife, Sorna, their trade points of contact in White Cliff, reach out to tell them what they know of Torvald, but can’t help them there. Rowdy can help them get more boro meat and skins, to keep the trade route going, by telling them about some nearby Shadow controlled farms from whom they can steal. The brothers successfully take out the orcish guards, steal some boros, and return home with the goods and news of what happened.

Friday, October 13, 2017

Random Vampire

Random character creation is pretty antithetical to Vampire, in all honesty. The game values deep and nuanced characters far more than disposable volume, and as such each character, both PC's and NPC's, are meant to be built with care and consideration. Also, the mechanical aspect of character creation is so damn quick that, once a character is conceived, it takes only a few minutes for even a new player to fill out the sheet.

Given that, why would I bother with random creation at all? Well, for a few reasons actually. The first is the search for inspiration. Sometimes you want to make a character and don't yet know who this character will be. In the past, I've used some different tools to help me figure out who the character is, using tools like Central Casting, the "random Preludes" of the Masquerade Players Kit, and the Universal NPC Emulator. All have their virtues, but I wanted to try something different--instead of coming up with a character and their background first, and then worrying about the mechanics, I wanted to focus on the mechanics first, and see what they tell me about the character. Secondly, with the start of my new Ravenous game, I feel the need to come up with a host of different characters for the PC's to interact with and oppose on a regular basis, though they may only feature in a session or two. As such, having a tool to make unique NPC's is certainly helpful.

Finally, I find rolling on random tables and seeing if I can make sense of the results freaking fun.

Scarlet Vampire

Inspired by some recent games I've been playing, I'm going to start up a new Actual Play for Vampire: The Masquerade. As I've already posted a few of these, I want to do something slightly different for this play-through. Well, two things. The first, is a something I like to call "Scarlet Vampire," which I detail below. The second is a "random vampire generator," which will require its own post (here).

Scarlet Vampire, is, essentially a variation on the Solo Urban Adventures rules from +Kevin Crawford's excellent OSR game Scarlet Heroes. If you don't have this already, get it. It's a fantastic game on its own, and a wonderful resource for anyone interested in either Solo or OSR style gaming. Pretty much everything Crawford puts out is top notch, and he's one of the best indie developers working right now.

What I really enjoy about the rules he created is their ability to allow for failure. Failure is an underappreciated element of gaming. Unlike other storytelling mediums, RPG's can accommodate failure and keep the story going. While a book or movie or play might give the illusion of failure, or at least the risk of it, the actual results remain firmly tied to the storytellers whims. The hero will save the hostage or not based on the "needs" of the story, while an RPG can make that risk real. And without the chance of failure, the game becomes, to me, somewhat hollow. Reward is only meaningful if the risk was meaningful, after all.


So, how does this system work, exactly? Well, I don't want to reprint the entirety of Crawford's work. The current rules I'm using are only a slight variation, after all, and can generously be described as an "Alpha" version. As such, I encourage you to pick up Scarlet Heroes if you have any interest. But, I will be providing a brief overview.

There are two key parts of this system for Solo games. The first, is that there is an Opponent character. Like the PC, the Opponent is trying to accomplish something. Something the PC would rather they didn't. As such, the two are in competition--the Opponent seeks to fullfil their desires, while the PC seeks to thrwat them. This competition is rated by Victory Points. Each is seeking to gain 10 Victory Points first. If the Opponent does, then their plan succeeds, despite the PC's best efforts. If the PC does, then they are given an opportunity to confront and hopefully defeat the Opponent.

Midnight: The Men of Mjarn - Characters

In such an oppressive world, something has to set you apart from the masses or you would never even consider going up against the Shadow and his forces. In Midnight, that “something” is a Heroic Path, a piece of your lineage that links you to something powerful or magical. You can be Giantblooded or Charismatic, Quickened or Dragonblooded.


The characters that the players created for the Men of Mjarn campaign sagas are these:


Thursday, October 12, 2017

The World of Midnight

The best way to describe the Midnight Setting is to say “imagine a world in which Sauron won.”


Izrador, The Shadow, the god of evil, was cast out of the heavens by the other gods and fell to the planet Aryth’s continent of Eredane. As he fell, he cast a veil between the mortal realm and that of the heavens such that the gods who betrayed him cannot pierce it. There he began to wage war on the good races of the land:

Wednesday, October 11, 2017

Ravenous: The Coyote

Ravenous
The Coyote
Spring, 1991

Kali, Masaru, and Chester drove their beat up Gremlin to the outskirts of Escondido, California. They had talked about this for months now--the shared desire to strike out at the monsters that dominated their world, to gain revenge on those who had destroyed them, to force the world to make some sort of sense. What had once been fantasy was about to become reality. And now that it was here, that it was happening, all their big talk and assured confidence faded away. 

They had come all this way to kill a man none of them had ever met.

It was Masaru who gave them the information. Half-remembered from years ago, when he was still breathing. His fellow hunters had talked about a probably vampire in this small town, someone involved with human trafficking. Rumor had it that he imported a girls from Mexico and others countries further south, then sold them off down the line. But not all of them were sold. Some went "missing." His hunter crew had been pretty certain that he was keeping these for his "private stock." They had intended to follow up on it, after they had finished up the raid on that one nest. But, that last raid had ended in the death of the entire crew, many at Masaru's blood-frenzied hands. 

It was time to make things right.

Creating a Random Vampire

Now that we have the basics for creating a random vampire in place, let's see what we can come up with. Oh, quick note, I did some li...