First, I need to define what is the "right" way. I want the players to be a combination of gloating, over the top Super-Villains and cool and professional bad asses. As such, I've decided to implement a "Rep" score for the game--technically each PC would have their own Rep score, but since they're a team it should effectively end up being the same for all of them. In general, Rep is a broad social stat that informs how well they are known, and how feared/respected they are. Of course a big part of this is how "professional" they are--they're not supposed to be the Joker, trying to kill thousands, but instead Deathstroke (or, more accurately, Parker). In addition, it determines what kinds of jobs they can get, and how much they can expect to get paid.
So, stealing a bit from Mechwarrior, I've decided that the Rep score is made up of a number of points. Each threshold gives the players a different letter rating. This letter rating determines the players general standing in the mercenary/Super-Villain community.
|Rep Score||Points||Example||Typical Payout (in US Dollars)|
|F||anything negative||Utter unknowns, disgraced psychopaths||few hundred to a few thousand, typically doing jobs to survive|
|D||0-45||Typical beginners--henchmen and thugs||tens of thousands|
|C||46-90||Villains who have made a name||hundred of thousands|
|B||91-120||Famous and professional||millions|
|A||120+||The most feared and famous villains||tens of millions|
The players rep score can change the following ways:
- 5 points--Complete Job
- 5 points--Complete Job in the face of unexpected and powerful opposition (target was secretly a meta-human, for example)
- 10 points (permanent)--players have their own support staff to handle medical issues, getting in and out of other countries, fake ID's, etc.
- 5 points--behaves professionally (treats employer respectively, minimized casualties, etc.)
- -25 points--each uncompleted mission.
- 5 points--acts like a "big shot" (ex: spends money like its going out of style)
- 10 points--fight and perform well against famous heroes or villains (being defeated by A listers happens...)
- 20 points--fight to a draw famous heroes or villains
- 40 points--defeat famous heroes or villains
- 10 points--having a "theme" and pulling jobs everyone KNOWS you did, but no one can PROVE it
- -20 points--being defeated by minor heroes or villains (sidekicks, teenagers, etc.)
- -40 points--being defeated by the cops (unassisted by a hero or villain)
- 5 points--levels 2-3
- 10 points-- levels 4-5
- 20 points-- levels 6-10
- 40 points--level 11+
- -40 points--behaving "unprofessionally" if and when you are defeated (snitching, begging, etc.)
- -20 point--not having a defined "name" and iconography. No one takes generic bad ass in a trench coat seriously nowadays. You need to be wearing purple tights with yellow star-bursts if you want to people to fear you..
- -5 points--someone shares your name. There's only so many cool names out there, and inevitably someone doubles up. This almost always means a conflict is coming.
- 10 points--defending your name (doesn't matter if your were the original or not) in an "honorable" grudge match.
- 10 points--panache. There's no point in being a villain if you don't have STYLE while doing it. +5 points for each notable accomplishment when it comes to style.
- -20 points--being a maniac. Psycho killers drag everyone down.
- 20 points--embracing fame. Going public, giving interviews, just being known is a great way to increase your rep, though it draws the laser like focus of heroes and governments. Tricky to pull off long term.
Unmasking--I'm stealing this from Aberrant. One of the "traditions" of the meta-humans in my world is that they generally don't like to fight to the death. Instead, victory is accomplished by beating a foe to the brink of death/unconsciousness and ceremoniously "unmasking" them, those depriving them of their power and status. Those who are so unmasked are forced either out of the "game" or they must come up with an entirely new costume/make/theme. They can not reclaim their old without defeating the one who bested them. Attempts to do so are met with scorn and derision.
- -5 points--killing a fellow Meta-Human
- 0 points--unmasking a minor or unknown hero or villain (Rep D or F)
- 5 points--unmasking a typical hero or villain (Rep C).
- 15 points--unmasking a famous hero or villain (Rep B)
- 40 points--unmasking one of the most famous heroes or villains (Rep A)
- -50 point--being unmasked
- -50 points--"clinging" to your old identity/not accepting your unmasking "properly."
- 70 points--taking your name back "properly."