New Year, New Character, Day 20: Legend
New Year, New Character
LegendLegend is a semi-generic fantasy RPG from Mongoose, based on the classic game Runequest II. Now, I've never played Runequest II. Heck, I haven't played Runequest I, or III or...you know, I know nothing about Runequest, except that it had some really awesome looking books back in the day. But it was never a game that had a presence in my gaming circles, so it just sort of lurked at the edge of my awareness.
I didn't buy Legend due to its legacy, but rather what it promised. About a decade ago, I was getting rather burned out by Dungeons & Dragons. 3rd Ed, Pathfinder, 4th Ed--none of them were all that much fun anymore. Still enjoying the tropes of fantasy gaming, I sought out something else. Of the games I checked out around that time, Legend stood out the most.
I'm not sure I "get" Legend, as to this day I haven't had a chance to run or even play it. It seems mainly driven by percentile skills, and has more than a passing resemblance to Call of Cthulhu. It's generic, but seems pretty focused on a more brutal and grounded approach to gaming. From what I've read of it, I think it could be a game that I could love. I just don't know much about it. Like others in this series, this will be my first attempt to even make a character using the system. So, while I expect misunderstandings and mistakes, I'm also really excited about this chance.
Legend has a pretty strong random character creation, with some decisions/point spending. It has seven Attributes rated on the 3-18 scale. Skills are percentile based. A player makes some decisions--for example having a pool of points to increase their skills--but many things are still random. As such, I will let the dice determine what sort of character I'm going to make. The only decision I make at this point is a coin flip to determine gender, and this character will be a male.
The primary way to generate Attributes is to roll them in order, though there is a "roll and assign" option, as well as a point buy one. For this, I will be doing the "roll in order." For Strength, Constitution, Power, Dexterity, and Charisma, I need to roll 3d6. I do, and get 12, 11, 10, 17, and 15. So, he is good looking and very agile, but otherwise pretty average. For Intelligence and Size, I need to roll 2d6+6. Doing so gives me 12 and 14.
His starting age is 16+1d4, for 18. I think this might be my youngest PC so far in this series.
Step 2--Derived Values
The character also has a variety of other stats that are derived from his Attributes. The first is Combat Actions, or how many actions he can take in a fight. I add his DEX and INT for a total of 29, then divide that by 2 and get 14 (rounding down). With a 14, he gets 3 Combat Actions. Next is the Damage Modifier, a boost added to his melee attacks. I add his STR and SIZ together for a 26, and compare that value to a chart. The 26 gives him a +1d2 to all damage rolls. It's something, I suppose.
Next up is Hit Points. Unlike most other games, Legend characters don't have one pool of health that they are worried about. Instead, each part of the body has its own Hit Points--so, it is possible to lose a limb while remaining untouched on ones torso. I add his SIZ and CON together and compare the total to a chart in order to get the values for these locations.
|Pretty sure I'll be coming back to this later.|
Next, I worry about his Improvement Roll Modifier, which apparently comes up when "leveling up." With a CHA of 15, he gets a +1 modifier to this roll. After that, I need to worry about Magic Points. There are generally equal to the characters POW score, but apparently later you can dedicate some of these to a deity of some sort. I'm not sure how that works, but for now we just go with his POW score of 10. Also, as a Human, he starts with a movement of 8 meters, with no modification due to Attributes.
Finally, I need to calculate his Strike Rank. While Combat Actions determines how often he can attack, Strike Rank determines how quickly he can. I average his INT and DEX for 15 (I made a mistake earlier and you're supposed to round up, not down). His Strike Rank will be modified by his armor, but he doesn't have any yet. I do want to note that the Armor will give him a penalty equal to its Armor Points divided by 5.
- Family Ties: 76. Single Parent (Father), 7 Siblings, 3 Aunts & Uncles
- Family Reputation: 35. Average Reputation. One Enemy or Rival
- Family Connections: 06. No connections worth mentioning
- Married? (Roll against Influence Skill of 60) 09. Married
- Children? (1d3-1) 1 for result of 0. No Children
- Background Event: 03. Afflicted by visions of the future.