Last night, I finally got to play a GMless game. Ever since I started Solo Role-playing, I've been particularly fascinated with this variation of "standard" role-playing. To put it simply, it's a "group solo" style game, where multiple players come together and use an Oracle rather than a GM to tell a, for lack of a better term, emergent story. It's obviously a bit of an odd duck, but one that is pretty well documented and supported with the base Mythic game. Since I love both traditional roleplaying as well as Solo, this seemed to be an excellent method to combine the two.
Plus, there's something to be said for an utterly zero-prep style of game.
Well, I managed to rope in a long-time friend of mine, D. He's been an off and on gamer for years, both as a player and as a GM. He's read along some of my Solo AP's, so it wasn't a completely alien concept to him. He still wasn't sure that he "got" it, but was willing to humor me as we are both between games at the moment. It ended up being a very fun game, even if it did lean a tad toward the cliche.